using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class SkillsConfig
{
	public List<Skill> Skills;

	public SkillsConfig()
	{
		Skills = CSVLoader.LoadFile<Skill>("Config/SkillsConfig");
		DebugUtil.Assert(Skills != null, "Failed Load of \"Config/SkillsConfig\"");
	}
}